![]() ![]() Ya, that's right, I said it, I HATE long drawn out beginnings and quests, but, love kicking ass. In Stonekeep you can just start the game, hit space twice or thrice, and your ready to start kicking ass. What other game has piles of crap in it for you to play with? With all that said, I don't think it has a stupid level cap either, you can be anything and everything you want to be (mage/barbarian/archer) Also, I hate long drawn out stories with "blah blah some random name did this and, I generally get really tired of reading page after page of pointless crap in the rpg's of today. Sure, it had its strengths atmospheric music, a very simplified user interface that. Interplay commissioned Black Isle Studios to make it, and it got shelved it because, apparently, BIS felt working on a 1st person perspective dungeon crawler was beneath them. Not to mention it's unique items, magick, and strange/funny findings (like piles of crap). What began as a simple tile-based dungeon crawler was swept up by ambition and pigheaded-ness, making what could have been a true classic into a long overdue, technologically disappointing odd duck that few remember. UrielDagda: IIRC, there was a Stonekeep 2 planned back in the heyday of the Infinity Engine games. ![]() I love it is a very mysterious game (unusual items, unusual confrontations, and creative level design. Most of today's mindless/random games cannot compare to the unique environment and feeling of the game Stonekeep. I agree with whoever said that it would be best as the original with better graphics. This would be very cool, I have heard speculation that wii is releasing it as a wii download thing or whatever. ![]()
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